Rules
Objective: one player is the Hider. Everyone else are Seekers. The Hider disappears using public transport and chooses an Anchor. Seekers use Investigation questions to work out where they are.
Anchor & Hide Zone
The Anchor must be a railway station, Metrolink stop, or nominated bus station/interchange. Once the head start ends, the Hider must remain within the configured Hide Zone radius around the Anchor.
Allowed transport
National Rail, Metrolink, scheduled buses and walking are allowed. Cars, taxis, bikes and lifts from friends are not.
Investigation questions
Seekers ask one Investigation question at a time. The Hider answers truthfully. Once answered, the question is consumed and the Hider earns the printed Chaos Points (CP). GPS-assisted questions are optional and reveal only the calculated answer.
Chaos Points
The Hider spends CP on Chaos cards to inconvenience the Seekers. Timed cards count down in the app. Chaos cards never override safety, transport rules or common sense.
Evidence
Evidence photos/audio are captured after the question is asked and delivered through the game. Avoid deliberately including obvious identifying text unless required.
Hunt Mode
When Seekers believe they have reached the Anchor, they enter Hunt Mode. Normal Investigation questions stop and Hunt clues take over.
Winning
The round score is the time from RELEASE THE SEEKERS until FOUND YOU, capped at the configured maximum. Everyone gets a turn hiding; longest cumulative hiding time wins.
Safety
No challenge ever requires unsafe behaviour. Do not trespass, cross roads unsafely, enter restricted transport areas, run for closing doors, or hide somewhere likely to cause concern.
Team Tiggy rule
Don't be a dick.